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Originally produced by Mintsphere, then developed and published by YummyYummyTummy in July 2017 for Playstation Vita and later on Playstation 4 in December of that same year, Fallen Legion Flames of Rebellion is a side-scrolling action RPG with an original intense battle mechanic that promises several hours of game and fun. On this article we will dissect, in form of a Fallen Legion Flames of Rebellion review to find out if this game lives up to its promise and provide good worthy hours of entertainment.
This game was released as two separate titles for each console. On Playstation 4 it was called Fallen Legion: Sins of an Empire, and on Playstation Vita it has the name we know as Fallen Legion: Flames of Rebellion. Comparatively, the main story line and the in-game events are exactly the same on both games. The key difference is that on PS4 the main character is Princess Cecille, a female character, and on PS Vita you play as Legatus Laendur, a male character. Having the exact same gaming experience for both titles defies a little the purpose of including two different entities as main characters. This decision might respond to a deceitful marketing strategy to make users think they are buying two separate games, when in reality is just one.
The voice-over changes, depending on the character or the console you are playing. With the character Cecille you will have a female voice and Lagatus, a male one. Likewise, cut scenes also change slightly from one version to the other. Cross-dialog screens are very common in this type of genre, and Fallen Legion Flames of Rebellion does not disappoint.
Game visuals and style
This game does not have last-generation graphics we can see in other contemporary games, and even so, it has a beauty in it of itself. This type of graphics is very common among fans of manga and Japanese cartoon series, this being part of its appeal. The characters are arranged in a sideway scroll-like fashion view, like most 2d fighting games.
Something that jumps to the eye in a short time is that the game’s characters, both main and enemies, are not fully drawn sprites developing each movement or action. Instead, each part of the character’s body is made up of a series of articulated fragments to create the animations. Although a common technique in the game industry, layered pieces rig animation is also considered as a lazy and cheap approach.
Combat system
The combat in this Fallen Legion Flames of Rebellion review is the cherry on top in this article. As we all know, more than 80% of what constitutes an RPG game is combat, and in the case of this title, it’s like nothing you’ve ever seen before.
The fighting mechanic of this game is a time-based side view battle in which you program a succession of attacks with your characters unleashing combos and effects that help you during the match. The strategy behind the game combat success depends on how precisely you time the attacks skills of the 3 or 4 characters on your party to get the most out of the different and ever-changing battle conditions.
In some occasions the game makes this fighting mechanic looks like something totally strategic and focused. In others, especially when there are many enemies on the scene, it feels like a jumble of special effects that can become so chaotic it feels like you are guessing and pressing buttons randomly hoping for the best.
The developers realized this and in Playstation Vita they included a slowdown effect that creates some sort of a slow-motion when the battle scene is a bit loaded.
Decision-based story line and morality meter
The game has also a decision-based system that determines the course of the main story. It is a system, so to speak, of moral decisions that in one way or another help your team in its general objectives.
There is a morality meter that determines how good or bad your character has been, based on the decisions you have made throughout the game. The idea is to maintain a balance so as not to skew the results or the outcome of the game. Although it is intriguing to face a little more difficulty if we decide to incline our moral choices to one side or another.
The music
The sound in this game stands out in a majestic way. In scenes where events of relevance in the history of the game take place, the music is soft and melodic. The harmony of the music significantly accentuates the emotional tone of the game.
On the other hand, while in combat, the music changes drastically with a slightly faster beat, more heavy metal like. It definitely adds up to complement the mood of the overall experience.
However, the volume is reportedly a little on the high side. When the game begins it starts with a violins melody. They sound so loud that can be annoying for some players, even scary.
The bad on this Fallen Legion Flames of Rebellion review
This game is definitely not for all audiences. In most cases, creating a side-scroller RPG adds a lot of linearity to the basic structure of the game. If what you like from your role-playing video games is the freedom of choice and movement, then this is not the game for you.
Another aspect that is not so striking for many is the graphics. During the cut-scenes, you can see a little more effort in the images of the characters. On the other hand, during combat, the quality of the image and the detail in the drawing decreases considerably.
Lastly, the fighting mechanic may not be aligned with any other game of its kind. Fallen Legion Flames of Rebellion introduces an original form of runtime-based fighting. Even so, battle scenes become extremely chaotic and sometimes impossible to follow.
Does Fallen Legion Flames of Rebellion worth your attention?
Let’s try not to end up this article on the negative side. As part of this Fallen Legion Flames of Rebellion review, we touched on the good things, as well as the not-so-good ones. This game has its own distinctive flavor, and it is more aligned with the JRPG audience taste.
One of the most engaging features on this game is its fast-paced and dynamic combat mechanics, introducing a time-based sideway 2d battle system you will end up enjoying. On this same note, the combat requires the player to be skilled in his decisions, which even contributes to the re-playability value.
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